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Saturday 10 October 2026

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You can already see everything here: how it works, the plans, the videos. Sign-ups open on that day.

Turn your family into a squad of agents. No more saying things a thousand times: the children know what to do, they do it because it is a game, and whoever puts in the effort finds it in the allowance. Turn your family into a squad of agents. No more saying things a thousand times: the children know what to do, they do it because it is a game, and whoever puts in the effort finds it in the allowance.
Turn your family into a squad of agents
TURN YOUR FAMILY INTO A SQUAD OF AGENTS

No more saying things a thousand times. The children know what to do, they do it because it is a game, and whoever puts in the effort finds it in the allowance.

★ ★ ★

HOW IT WORKS

Dishes, tidying, laundry, the dog: every chore becomes a Mission. Points to win. An allowance to earn. A family working as a squad.

Working sketch of the block of four cards Working sketch of the block of four cards
Chores become missions: the parent picks from the missions already there or writes their own, each with a name, an icon and a value in points Chores become missions: the parent picks from the missions already there or writes their own, each with a name, an icon and a value in points
Children take the field: every child sees only their own missions for the day and marks them as done on their own, without the parent having to remind them Children take the field: every child sees only their own missions for the day and marks them as done on their own, without the parent having to remind them
Every mission is worth points: children's points build up through the week, the more the effort the more points earned Every mission is worth points: children's points build up through the week, the more the effort the more points earned
The allowance is earned: points become the allowance, but only by making it to the end of the week. It is not a gift, the children earn it The allowance is earned: points become the allowance, but only by making it to the end of the week. It is not a gift, the children earn it
A parent creates the missions from Headquarters, at the computer

Chores become missions

The parent picks from the missions already there or writes their own: every mission has a name, an icon and a value in points.

Three children ready with their tools for the household chores

Children take the field

Every child sees only their own missions for the day and marks them as done on their own, without the parent having to remind them.

Children cheering in front of the weekly standings

Every mission is worth points

Children's points build up through the week: the more the effort, the more points earned.

The points screen: 720 points, level 7

The allowance is earned

Points become the allowance, but only by making it to the end of the week. It is not a gift: the children earn it.

★ ★ ★

FROM THE PROBLEM TO THE SOLUTION

From the problem to the solution: on one side the everyday chaos, on the other the family becoming a squad From the problem to the solution: on one side the everyday chaos, on the other the family becoming a squad
The problem: a house in chaos, the same things repeated every day, no teamwork and no motivation The problem: a house in chaos, the same things repeated every day, no teamwork and no motivation
The solution: the family becomes a squad, chores become missions with points and an allowance, and the results show The solution: the family becomes a squad, chores become missions with points and an allowance, and the results show
★ ★ ★

FROM THE PROBLEM TO THE SOLUTION

Chaos, repeating yourself and no teamwork VS A squad, motivation and results with the app

A family in chaos: repeating yourself, mess and no teamwork PROBLEM
  • Endless repeating
  • Chaos and mess
  • No motivation
  • No teamwork
  • Stress for everyone
The same family organised as a squad, with the day's missions on the screen SOLUTION
  • Clear missions
  • A united squad
  • High motivation
  • Visible progress
  • Calmer parents
★ ★ ★

IT WORKS EVEN WITHOUT A PHONE FOR EVERY CHILD

Three ways to use it. Pick the one that fits your family, not the other way round.

It works even without a phone for every child: three ways to use it It works even without a phone for every child: three ways to use it
Pen and paper: the parent prints the mission cards, the children mark them in pen and in the evening the parent records it all on the family computer Pen and paper: the parent prints the mission cards, the children mark them in pen and in the evening the parent records it all on the family computer
Shared station: the app stays open on a tablet or a computer at home and every child signs in with their own profile Shared station: the app stays open on a tablet or a computer at home and every child signs in with their own profile
The full experience: every child has the app on their own phone, with their missions and their points, and parents see everything The full experience: every child has the app on their own phone, with their missions and their points, and parents see everything
★ ★ ★

IT WORKS EVEN WITHOUT A PHONE FOR EVERY CHILD

Three ways to use it. Pick the one that fits your family, not the other way round.

The printed mission cards, to be filled in by pen
Pen and paper

The family computer only

The parent prints the mission cards: the children keep them in their room and write down in pen what they have done. In the evening the parent opens the app and records it all in a few clicks. Points and allowance work themselves out.

A family marking missions on the family computer
Shared station

One tablet or computer for everyone

The app stays open on a device at home. Every child signs in with their own profile and marks the missions himself as soon as they are done. Full independence, without giving anyone a phone.

Three children, each with their own missions on their phone
The full experience

Everyone on their own phone

Every child has the app on their own phone, with their missions, their points, their progress. Parents see everything from Headquarters and stay in command.

Three operational levels. One single belief.
Team spirit starts at home.

One family. One squad of Agents. Dishes, tidying, laundry, the dog: every chore is a Mission. Points to win. Allowances to earn. Rewards to reach.

14 days of free trial, with the full app · No credit card

Choose your starting point

Set up the path that suits your family best. You can check and change everything before it goes live.

Agent plan, 7 euros a month: the first step, to start with one child Agent plan, 7 euros a month: the first step, to start with one child
Agent plan, 7 euros a month: the first step, to start with one child Agent plan, 7 euros a month: the first step, to start with one child
Or annual: 70 € save 2 months Choose annual
Squad plan, 10 euros a month: together it is easier, for families of up to three children Squad plan, 10 euros a month: together it is easier, for families of up to three children
Squad plan, 10 euros a month: together it is easier, for families of up to three children Squad plan, 10 euros a month: together it is easier, for families of up to three children
Or annual: 100 € save 2 months Choose annual
Command plan, 15 euros a month: the complete mission, for families of up to six children Command plan, 15 euros a month: the complete mission, for families of up to six children
Command plan, 15 euros a month: the complete mission, for families of up to six children Command plan, 15 euros a month: the complete mission, for families of up to six children
Or annual: 150 € save 2 months Choose annual
Why it works: the game beats the chore, they learn punctuality, they learn the value of work, the rules are set by the parent Why it works: the game beats the chore, they learn punctuality, they learn the value of work, the rules are set by the parent
Why it works Why it works

Chore lists are boring. This is a game.

The game beats the chore: the same child facing the same chore, first as a chore and then as a mission to complete in order to level up. Same action, the opposite drive. The game beats the chore: the same child facing the same chore, first as a chore and then as a mission to complete in order to level up. Same action, the opposite drive.
They learn punctuality: every mission has a time. Whoever completes it on time takes all the points, whoever is late takes fewer, and the drop shows on the screen. They learn punctuality: every mission has a time. Whoever completes it on time takes all the points, whoever is late takes fewer, and the drop shows on the screen.
They learn the value of work: every mission is worth an amount set by the parents, and at the end of the week the total earned is the fruit of what they have done. They learn the value of work: every mission is worth an amount set by the parents, and at the end of the week the total earned is the fruit of what they have done.
The rules are set by the parent: values, rewards and missions are set up and grow with the children, from the first duties at six to the real ones at sixteen. The rules are set by the parent: values, rewards and missions are set up and grow with the children, from the first duties at six to the real ones at sixteen.
★ ★ ★

WHY IT WORKS

Chore lists are boring. This is a game.

The game beats the chore: the same child facing the same chore, first as a chore and then as a mission to complete in order to level up. Same action, the opposite drive.
The game beats the choreThe same child facing the same chore: first it is a chore, then it is a mission that makes them level up. Same action, the opposite drive.
They learn punctuality: every mission has a time. Whoever completes it on time takes all the points, whoever is late takes fewer, and the drop shows on the screen.
They learn punctualityEvery mission has a time. The child who completes it on time takes all the points, whoever is late takes fewer, and the drop shows on the screen.
They learn the value of work: every mission is worth an amount set by the parents, and at the end of the week the total earned is the fruit of what they have done.
They learn the value of workEvery mission is worth a number of points set by the parent. At the end of the week the total is the fruit of what the children have done, not a gift.
The rules are set by the parent: values, rewards and missions are set up and grow with the children, from the first duties at six to the real ones at sixteen.
The rules are set by the parentValues, rewards and missions are set by the parent and grow along with the children: from the first duties at six to the real ones at sixteen.
★ ★ ★

EVERY MISSION IS DIFFERENT

Four kinds of mission, from the everyday chore to the reward that takes weeks to win.

Every mission is different: regular missions, special assignments, special missions with a reward and experience jackpots Every mission is different: regular missions, special assignments, special missions with a reward and experience jackpots
Regular missions: the plan for the week, the missions marked day by day on the family calendar Regular missions: the plan for the week, the missions marked day by day on the family calendar
Special assignments: a boy washes the car, a job outside the plan offered or asked for, valid for that day only Special assignments: a boy washes the car, a job outside the plan offered or asked for, valid for that day only
Special missions: the reward put up by the parents, for whoever volunteers Special missions: the reward put up by the parents, for whoever volunteers
Experience jackpots: the big reward to reach, a day at the pool or an evening at the funfair, with the bar of points set aside Experience jackpots: the big reward to reach, a day at the pool or an evening at the funfair, with the bar of points set aside
The plan for the week: the missions marked day by day on the family calendar

Regular missions

They are the plan for the week: every mission on the days the parent chooses, with its value in points and, if needed, a time by which it must be done. They are set once and then come back by themselves.

A boy washes the car: a job outside the plan, offered or asked for

Special assignments

The work that comes up outside the plan: washing the car, lending a hand in the cellar. It is worth for that day only. The parent offers it, or the child asks for it to earn something extra: either way it is the parent who approves or refuses it.

The reward of a special mission, put up by the parents

Special missions

The parent puts them up and the child who wants it volunteers. The parent chooses the reward: points or money, with a deadline to win it by. They are not an everyday thing, and that is exactly what makes them special.

The big reward to reach: a day at the pool, an evening at the funfair, with the bar of points set aside

Experience jackpots

The big reward: a day at the pool, an evening at the funfair. Once at 90% of the missions, the child chooses whether to cash in the allowance or leave the points in the vault to get closer to the jackpot, and a bar shows how much is left. It is the first taste of saving, without ever calling it that.

Special assignments, special missions and experience jackpots are part of the Command plan.

★ ★ ★

SAFE FOR YOUR FAMILY

No advertising, no data sold, and control that always stays with the parents.

The family's data kept safe: no advertising, no data sold, parents always in control The family's data kept safe: no advertising, no data sold, parents always in control
No advertising: three children shielded from banners and adverts No advertising: three children shielded from banners and adverts
Your data stays yours: the family's data locked inside a shield with a padlock Your data stays yours: the family's data locked inside a shield with a padlock
Always under control: a parent following the children's profiles from the panel Always under control: a parent following the children's profiles from the panel
Three children shielded from banners and adverts

No advertising

Your children see no ads. The app is a closed, protected space, made only for the family.

The family's data locked inside a shield with a padlock

Your data stays yours

We sell data to no one. Your family's information is safe and private.

A parent checking the children's profiles from the panel

Always under control

Parents see everything and decide everything. No surprises, full control is yours.

★ ★ ★

FREQUENTLY ASKED QUESTIONS

The things parents ask most often, before getting started.

How many children can I add?
Every child has their own profile, with their missions and their points. Agent includes one, Squad up to three, Command up to six.
How do I try it?
Fourteen days of free trial, with the full app and every feature unlocked. No credit card needed: you choose your plan at the end of the trial, when you already know which one suits you. It starts from sign-up, above together with the plans.
Does it work on a phone?
Yes. It installs like an app on iPhone and Android: an icon on the Home screen and it opens full screen.
Do mum and dad have separate logins?
You share a single «Parents» login, simple and with no confusion. Each child instead has their own Agent profile.
Can my children see each other's data?
No. Every Agent sees only their own missions and their own progress. Privacy between siblings is guaranteed.
Does the allowance money go through the app?
No, never. The app works out the points and shows how much has built up: you decide the allowance and you hand it over, outside the app. No automatic payments to the children.

READY TO TAKE THE FIELD?

Start with fourteen days of free trial, with the full app and no credit card.

Choose the level that suits you and set up your Headquarters.

See the plans →
The allowance and the rewards never go through the app · You decide them and you hand them over